I'm new in Solaris, I am trying to integrate the USD pipeline with some photogrammetry assets.
I created my USD asset and its variants with component builderand loaded as a Reference in scene.
Everything went fine until rendering with KARMA.
I have great problem with alpha channel for my geometry ground after dressing with scattered moss.
I tried to figure out if the problem was in the opacity of the moss material or in geometry backface culling, but I realized that something changed with Treat Polygon as Subdivision Surfaces in the Component Builder. I hid mMoss instancer to do some test.
Without b]Treat Polygon as Subdivision Surfaces
(less dots, but always visible)
With b]Treat Polygon as Subdivision Surfaces
I don't really know how to fix it!
I tried move to Arnold which does not give this problem.
H 19.0.383
Thank you

