Fairly new to Houdini but beginning to get to grips with certain aspects. Recently I've been playing around with the melt shelf tool, and using the cached data as a source for pyro smoke and flames.
One thing I can't seem to figure out is why my pyro sim always seems to appear quite blocky, as if the voxels were high.
My cached data had a particle separation of 0.02, and a voxel scale of 0.2. The pyro data itself had a voxel size of 0.005, so i am really confused as to why I'm still getting quite blocky results, particularly in the smoke trails.
Any ideas?
JP
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