Small voxel pyro sim, still producing blocky, low res smoke

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Joined: Feb. 2019
Hey guys,

Fairly new to Houdini but beginning to get to grips with certain aspects. Recently I've been playing around with the melt shelf tool, and using the cached data as a source for pyro smoke and flames.

One thing I can't seem to figure out is why my pyro sim always seems to appear quite blocky, as if the voxels were high.

My cached data had a particle separation of 0.02, and a voxel scale of 0.2. The pyro data itself had a voxel size of 0.005, so i am really confused as to why I'm still getting quite blocky results, particularly in the smoke trails.

Any ideas?


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bone_melt.mp4 (7.3 MB)

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