How to reduce the spinning of particles in a flip sim

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Hello,

I've been experimenting with Flip sims, custom velocities and seeing what can be done with the particles. I've made this thing that's kinda cool but the particles seem to get some crazy spin at random times. I'd love to know how to reduce that with out changing the look too much.

The particles will need some natural spin on them to keep the fluid undulating look. You can see the fast spinning geo more to the top left.

Clip attached

Thanks!
Edited by R_Stewart - May 10, 2022 18:47:04

Attachments:
Spinning Partricles.mp4 (3.2 MB)

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did you try adding a popdragspin?
Edited by sepu - May 10, 2022 18:32:53
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Ah thank you my friend! That worked perfectly. I thought to use a drag but didn't know there was already one specific for spinning. Glad I asked!

Case closed
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Sorry I spoke too soon! I wired the popdrag spin node into the flips particle velocity input, and it seems that no matter what crazy settings I put into the popdrag spin nodethe particles don't spin at all. I've put the Global Spin to 500 and the Spin resistance right down to .0000001 and they all stay uniform.
Edited by R_Stewart - May 11, 2022 01:49:08
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Could try post-calculating spin based on velocity, like this post:

https://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Pop_faked_roll [www.tokeru.com]
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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Matt that is amazing, I had to tweak it a bit but now my dodecahedrons are swimming around quite naturally.

Big fan by the way fellow Sydney Sider!
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