In our HDA we are trying to set a bunch of settings on the Static Mesh. We are trying to access these attributes via Houdini. There are 6 settings that we cannot access.
These are Cast Shadow, Enable Collision, Use MikkTSpace Tangent Space, Build Adjacency Buffer, Generate Lightmap UVs, and Distance Field Resolution Scale. Are we able to access these via an Attribute Create or Attribute Wrangle in Houdini?
Our only other option would be to create a Blueprint Class -> Houdini AssetActor and use a python script. Has anyone been able to successfully access these attributes?
Continuation from my previous post: I'm using UE5 with Houdini Engine for Unreal. In between tasks, I have tried these settings on Static Meshes and it seems to work for me at the moment. This is with an Attribute Wrangle set to Detail.