Muscle sim - how to control skin attachment

   3030   5   0
User Avatar
Member
4 posts
Joined: March 2015
Offline
Hi,

I am creating a muscle sim for a cow.
In the tissue creating phase I am having trouble with the proper attachment places of the tissue.
When I visualize the attachment in the Tissue Solver I can also see the connecting line in places
that should not have attachment.
how can you control the attachment in the tissue? Perhaps setting the distance or painting maps?
In the images I am showing what i mean.

Thanks in advance,

Cheers,
Ritchy
Image Not Found

Image Not Found

Attachments:
attachement _visualize.jpg (239.4 KB)

User Avatar
Member
138 posts
Joined: Dec. 2010
Offline
Hi Ritchy
You'll need to paint a mask for the area, and use the mask with a TissueProperties node. In the TissueProperties node, set the Surface and Solid Layer Attach Stiffness values to zero. You should also probably set the Sliding Limit Stiffness to zero to have the tissue completely detached.

Future versions of TissueProperties may include parameters that would cull attach costraints that exceed a maximum distance.
But for now, you'll have to rely on zero stiffness attachments.

Also:
Looking at your screen captures, it looks like the tissue and muscle geometries are not aligned. ie, I would expect to *not* see any muscle geometry poking through to the outside of the tissue.
You might need to look at your tpose positions and make sure the muscles and bone are situated within the tissue.

Note that constraints are built with your tissue and muscles and bones all positioned according to their tpose. Once the constraints are established they are the transformed to your start frame.
john mariella
Senior Technical Director
SideFX
www.sidefx.com
User Avatar
Member
4 posts
Joined: March 2015
Offline
Hi john,

Thank you very much for the help. I 'll try that right away.
as for the for the tissue muscle alignment. I noticed that tissuesolidify node created this geo that intersected with the muscles.
I think need to tweak those values a bit more.
I attached a little WIP movie of what i am working on. Its a running cow, the belly is still far to jiggly.

Cheers,
Ritchy

Image Not Found
Edited by ritchy - June 3, 2022 04:56:59

Attachments:
skinSim_v02_[990-1048].mp4 (5.7 MB)

User Avatar
Member
138 posts
Joined: Dec. 2010
Offline
On TissueSolidify, use the Outliers Visualization Guide to help with setting the layer depth correctly. Or at least to highlight where problem areas exist. This may be a case of having the Surface Offset value pushing the outer surface of the tissue into the muscles.
john mariella
Senior Technical Director
SideFX
www.sidefx.com
User Avatar
Member
4 posts
Joined: March 2015
Offline
Yes, thanks I noticed I had the surface offset to 0.01 that caused the shrink.

Kind regards,
Ritchy
User Avatar
Member
65 posts
Joined: Feb. 2016
Offline
johm
Also:
Looking at your screen captures, it looks like the tissue and muscle geometries are not aligned. ie, I would expect to *not* see any muscle geometry poking through to the outside of the tissue.
You might need to look at your tpose positions and make sure the muscles and bone are situated within the tissue.

Note that constraints are built with your tissue and muscles and bones all positioned according to their tpose. Once the constraints are established they are the transformed to your start frame.
Regarding the core geo, is it necessary for the core to fully encapsulate the muscle and bones?
  • Quick Links