Curious if anyone has happened across an example of a decent leaf shader using MaterialX? The docs suggest that translucence might be achieved through using the subsurface color and ticking on "thin walled", but my result ends up being quite dark when I try this, and I'm having trouble getting that nice backscattering leafy vibe.
MaterialX leaf shader
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- dhemberg
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- 207 posts
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Hi there;
Curious if anyone has happened across an example of a decent leaf shader using MaterialX? The docs suggest that translucence might be achieved through using the subsurface color and ticking on "thin walled", but my result ends up being quite dark when I try this, and I'm having trouble getting that nice backscattering leafy vibe.
Curious if anyone has happened across an example of a decent leaf shader using MaterialX? The docs suggest that translucence might be achieved through using the subsurface color and ticking on "thin walled", but my result ends up being quite dark when I try this, and I'm having trouble getting that nice backscattering leafy vibe.
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- Siavash Tehrani
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- 735 posts
- Joined: July 2005
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