Is there a way I can deform a static mesh to match an animated mesh? I have an imported model which has an animation applied, and I have timeshifted it to a single frame in order to apply a vellum SIM to slightly deform the mesh. I am stuck here however needing to somehow reapply the animation back to the new mesh.
I can't supply the file unfortunately but a simple example would be if I had two of the test pig heads, one with the original topology which is shaking it's head 'no' and the other which is static and has had it's nose stretched longer. How would I be able to take those two meshes and apply the head shake motion to the stretched nose pig?
Tim-Fraser a simple example would be if I had two of the test pig heads, one with the original topology which is shaking it's head 'no' and the other which is static and has had it's nose stretched longer. How would I be able to take those two meshes and apply the head shake motion to the stretched nose pig?