Making polys out of PolyPatch-connected curves

   2261   3   1
User Avatar
Member
13 posts
Joined: Sept. 2021
Offline
Hey! For the past few days I've been working on an alternative to Houdini's inset tool included in the PolyExtrude node. Wanted to create an inset function which wouldn't create visual artefacts when the face is inset inwards, without limiting insetting.

Right now it creates this result, I was wondering how I could easily take these curves and convert them into polys. right now the final result is created using a PolyPatch node where every edge is its own primitive. I've tried a bunch of nodes like PolyFill and Patch from Curves, none of them achieving a clean result. Was wondering if anyone knows what else would work before I go in and just write a wrangle code. '
User Avatar
Member
5100 posts
Joined: Feb. 2012
Offline
Hi,

I don't think there is a tool that can surface those curves the way you want. So your best option is to implement it in VEX.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
User Avatar
Member
205 posts
Joined: Jan. 2014
Offline
what do you mean by "clean result"? can you draw it?
I contribute to the beauty of this world
https://houdininotes.ivanlarinin.com/ [houdininotes.ivanlarinin.com]
User Avatar
Member
9380 posts
Joined: July 2007
Offline
dravec_ky
Hey! For the past few days I've been working on an alternative to Houdini's inset tool included in the PolyExtrude node. Wanted to create an inset function which wouldn't create visual artefacts when the face is inset inwards, without limiting insetting.
Have you tried Poly Expand 2D?, that's essentially what it does as long as your profile is planar
Tomas Slancik
CG Supervisor
Framestore, NY
  • Quick Links