WIP - Stable Diffusion

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This is a Houdini tool that submits the render output as the init_image and with getting help from PDG, enables artists to easily define variations on the Stable Diffusion parameters like Sampling Method, Steps, Prompt Strength, and Noise Strength.

Unfortunately, couldn't make it to the deadline but I'll release it soon

And I'm looking for SD public servers(with python API) to support some of them.

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I'm trying to figure out how to use stable diffusion and PDG as so that I can model something then using stable diffusion get different variations of the same model. The only way I see it is, plugging numerous parameters into PDG seems quite alot; then again I'm not that knowledgeable in PDG yet.

For example a house, plugging into PDG the door size is straight forward; not straight forward if you don't know PDG. Anyhow, once this is done how do you get stable diffusion to change not just it's size; but if it's bulging etc. Better yet instead of doing just the door in PDG, give stable diffusion the whole house and see what variation it completes, but how is this done ?
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