Can't get to work match topology on metahuman body

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Hi, I have a strange issue with the match topology node. What I'm trying to do is to create a blendshape for a metahuman body (at this moment it's not customized, just a regular average male body). I'm very new to houdini, so it will be easier to describe what I'm doing step by step:

Unreal Engine Part
1. Import metahuman with average body into Unreal Engine (5.1)
2. Import metahuman with short average body into Unreal Engine
3. Export both skeletal meshes as FBX

Houdini Part
1. Import average body into Houdini using the FBX Character Import node
2. Import short average body into Houdini using the FBX Character Import node
3. Get rid of LODs (to work with only one LOD at a time) using the Blast or Split node, using name attribute (btw what is the difference?)
4. Try to transfer topology using the Match Topology node (default settings), and get warning that says, that there are some unclear areas and these areas are highlighted.

...And I'm stuck here for last few days. I have triple checked the documentation: https://www.sidefx.com/docs/houdini/nodes/sop/matchtopology.html [www.sidefx.com] and there is a word about that warning, but I can't see any highlighted elements on my model.

I have tried reversing (using reverse node) in all possible combinations, scaling the models to be as close in size as possible (just in case), and many many other stupid actions, but no success, it just always says that something must be highlighted, but I can't find the highlighted areas so I have no idea how I could fix this.

P.S.
I have tried to provide tracking and reference points in different places, but it didn't help, maybe there is a way to get these points procedurally?

P.S.S.
I'm using Houdini Indie, but I'm very new to it, like, I have tried it one week ago for the first time
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