How to render nice looking fluids?

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The fluid demos on the SESI website look quite nice.
How can I achieve similar look?
The default liquid shader in the Material Palette didn't help me much.
Unless I am doing something wrong..
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Which are you talking about, the glass of water or the river?

I believe the river was done with micropolygon rendering with the liquid shader (it's a level-set simulation, not SPH) applied to the Visualization.

The glass of water is the VEX Glass shader with an area light, and an environment light with an HDR image mapped onto it. PBR render with caustics, this one is SPH fluids.

You should try the glass shader from the material palette. IMO, it works a bit better than the VEX glass.
Stephen Tucker
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Where exactly is the “liquid shader”…? Can't find it in .669.
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Hello,


what is SPH Fluids?



thanks




bern
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Particle fluids like in Real Flow.
f = conserve . diffuse . advect . add

fx td @ the mill
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When you create a liquid from an object using the shelf, it will by default place create a liquid material in shops and place it onto your object. You can also find this material in the material palette at the bottom (for volumes)
Stephen Tucker
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