How to read and drive blendshapes in houdini for blendshape

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Hi all,
I'm using kinefx to try to export the blendshape animation of a character's face for use in Unreal Engine. The blendshape animation data I exported using audio2face. blendshape animation data is a USD format. But at the moment I don't understand how I can load this animation data in houdini to drive the blendshape channel of the character's face.
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