Hi Everyone, my setup here is a deformed surface by displacing along the normals using point attributes computed by a chopnet. No problem for that just for co text.
I then pipe this to a vellumfluid sop.
I have Nothing specific in my dopnet except Vellum source vellum object piped in a vellumsolver
My grains are deformed properly but my purpose was that "strong" spikes / displacement would result in part of the grains to detach a bit like a fluid splash/burst. (I use the particlesfluidsurface sop after solving).
I tried different parameters such as surface tension, viscosity, etc... And for the life of me i cannot have some groups of grains to detach.
Could you guys give me a hint on what to try ?
Vellum fluid configuration based on SOP displacement
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- LaurentNovac
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