Racetrack banking

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Hi,

I've modelled a basic race track section and used the chain sop to fit it to a curve which is a resampled poly curve however I would like to control the banking at individual parts of the track by ideally rotating original low res curve points by hand like you can do in blender. I'm guessing it would be something to with rotating the point normal of the curve which I know how to setup but can't seem to figure out how to link that to manually rotating a point or other object in the viewport?

Thanks & Regards!
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The path deform node contains an option to enable rotation along the length of the curve. You can use the ramp in the parameter interface to define which parts of the curve rotate.
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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