Hi,
I've modelled a basic race track section and used the chain sop to fit it to a curve which is a resampled poly curve however I would like to control the banking at individual parts of the track by ideally rotating original low res curve points by hand like you can do in blender. I'm guessing it would be something to with rotating the point normal of the curve which I know how to setup but can't seem to figure out how to link that to manually rotating a point or other object in the viewport?
Thanks & Regards!

