How to get Maya Locator when using an import Alembic node

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Hi!

I'm working on a project that imports alembics from Maya all the time. Occasionally, it'd be useful to reference the location of this alembic as it moves to parent other objects to it. It seems like this "Load Maya Locator" checkbox might be able to do that for us, but I haven't been able to find any documentation on how to get it to work.

Can anyone point me in the right direction on how we'd have to set up Maya and Houdini to make it so that we can get a locator from Maya?

Thanks!

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usually if I want any transfom nodes from Maya to come through I set:
Create Geometry for to Shape And Transform Nodes or Transform Nodes Only

I never checked Load Maya Locators, so I don't know if that can bring locators regardless of whether you are creating transform nodes or not, but the above usually works for me
Tomas Slancik
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tamte
usually if I want any transfom nodes from Maya to come through I set:
Create Geometry for to Shape And Transform Nodes or Transform Nodes Only


Awesome, thanks! Where is this setting located?
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AnsonSavage
tamte
usually if I want any transfom nodes from Maya to come through I set:
Create Geometry for to Shape And Transform Nodes or Transform Nodes Only
Awesome, thanks! Where is this setting located?
on Alembic SOP, Geometry tab, Create Primitives For
Tomas Slancik
CG Supervisor
Framestore, NY
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