Hi, trying to follow along with this tutorial.
Specifically right here....
https://youtu.be/qCBQUilJVg8?list=PLXNFA1EysfYl8k8tEcjknN66L0jqbixMB&t=136 [youtu.be]
I get a malformed mesh after adding the deletejoints2, parentjoints2 and rigpose1 into the right path and then skeletonmerging in that path and selecting it for blend.
{FIXED}
I think I fixed it with a google search pointing to the below:
See here. https://www.sidefx.com/forum/topic/85924/?page=1#post-371603 [www.sidefx.com]
It appears the path forward is always name the joints you are merging in from the selected blend.
If my skeleton messed up after a merge, I just went back and inserted the join names I was merging back in. Seemed to get me all the way to animation just fine.
FurDude Skeleton Merge Blend Issue. {Fixed}
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