Promote bind input onto principled shader

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Hi,
sorry this might be a newbie question, but Im trying to add some bind input onto the principled shader (custom id inputs in this case).

While the bind is working inside the shader, once promoted my id_channel is always rendering black.

Is there anything Im missing here? I also tried setting up manually a parm to feed into the bind, but also without any luck so far.

Thank you and best regards

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bind.JPG (38.5 KB)

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