hopefully this is an easy one, but I just can't find the right setting. In Solaris and Karma, I got a simple scene set up the using Houdini Large Ocean shelf tools. Problem is that the ocean displacement/dicing cuts off very harshly. If I move the viewport around after the render has started it's easy to see that the displacement quality gets very low with the distance.
To confirm this isn't a problem with the ocean spectra itself, I can restart the render at a different position and the "displacement fade off" also moves with the camera.
I've tried cranking up the dicing samples to 2 and also tried keeping the Offscreen Quality at 1, but it doesn't seem to solve the issue. Is there a distance parameter somewhere I can modify, or is there anything else I'm overlooking here?
Render from camera
Closer inspection of the geometry after rendering has started

