When I export a masked mountain in FBX, the polygons are messed up.
I am working on a gnomon workshop CREATING A MONOLITHIC CITY IN UNREAL ENGINE 5.
I have a problem in the process of Gaea -> Houdini -> UE5.
I exported a map from Gaea, loaded it into Houdini, polygonized it, and loaded it into UE5, but when I export a mountain masked in Houdini as FBX, the polygons are messed up.
The unmasked ones are fine, I want to export them in FBX, not alembic.
Is there a solution?
The file did not fit in 15MB and could not be attached.
Masked mountain in FBX, the polygons are messed up.
454 0 0- Koi_chiro
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