Hi folks,
I have a scene with several bubbles and I need to refract a different background in different drops . I am able to achieve this by putting each drop in its own "geometery" obj and setting the "refraction mask" parameter to point to the a different background but its a very manual process and not practical with hundreds of drops. Is there a way to do this with attributes?
thanks
Refraction Mask as an attribute?
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- baadu
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