I'm following this [youtu.be] tutorial and ran into some issues.
I have a tree asset with several variants:
I then use an explore variants node to get all the variants from the asset. I've tried with and without the "Create References" option:
I then use a collection node to put all of these trees into a collection:
I now try to use an instancer to randomly scatter these variants onto some points. However, when I specify the prototype primitive as %tree_collection (I'm not actually sure what the % sign means, but that's what the guy does in the tutorial), it complains: "No prototype primitives found"
Two ways to solve this: - let the 'Default Primitive Path' in the 'Collection' LOP at the default value '/collections' - reference the collection in the 'Instancer' LOP with '%/tree_collection.collection:tree_collection'
You can look it up in the help 'Primitive matching patterns'
Hi! Thanks for the help! The Primitive matching patterns [www.sidefx.com] documentation was helpful. I keep getting the error: "Unable to relocate reference: /tree"
(At least for scattering the geo, I still haven't figured out how to get materials to come in properly, either as randomly selected variants or just at all ).