Hi everyone,
I created this floor to simulate things being thrown on it but I struggled to make houdini understand the negative shape of it as part of the RBD and treat it as a floor including the negative. Right now, when I bring this mesh from Rhino to Houdini, it just treats it as a flat plan and doesnt consider the negative. (Sadly the project is confidential and I cant share the houdini file).
Any help will be appreciated. Am a beginner at Houdini that just started using it 3 months ago.
Rigid Body Dynamic's floor imported from Rhino
1349 4 2-
- ComputationalMohanned
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- Tanto
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- tamte
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- ComputationalMohanned
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tamte
you can use heightfields as colliders with bullet, so project your shape onto a heightfield and use Terrain Object SOP, check Use Heightfield
I gave it a go but with my minimum knowledge in houdini, it didnt turn out successful. I might just try to remodel the floor in Houdini to make things easier for me and plug it into the Bullet Solver
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- ComputationalMohanned
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