Hey,
I am trying to setup this ghostly echo effect. I used the trail sop to get delayed geo of the faces but I want to create and an attribute on the faces so that I can fade them in the render , so the most recent face will have opacity value of 1 and it will fade away.
With particles there is age but how can one do this with geo. I tried using the sop solver but it treats all the faces as one geo. Then I tried recreating the trails in the sop solver by offsetting the anim and merging with the previous frame but I still got stuck on the fading attribute.
Any suggestions .
Thanks
Ghosttrails
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- jumax
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- tamte
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- store frame attribute on your geo:
f@frame = @Frame;
- append Trail SOP, each duplicate will have the frame attrib value according to the frame or subframe it was copied from
- compute the age based on the difference from current frame:
f@age = @Frame - f@frame;
The age attrib will be in frames starting with 0 at current frame, you can divide it by $FPS if you need it im seconds
f@frame = @Frame;
- append Trail SOP, each duplicate will have the frame attrib value according to the frame or subframe it was copied from
- compute the age based on the difference from current frame:
f@age = @Frame - f@frame;
The age attrib will be in frames starting with 0 at current frame, you can divide it by $FPS if you need it im seconds
Edited by tamte - June 5, 2024 16:25:29
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- jumax
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