camera from maya to USD in Solaris stepped mode problem

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So I have weird situation where camera that I brought in from Maya ads extra frame in transition.
Camera is in stepped mode in maya but it doesn't make a difference if it is fully baked as well. Exported to USD and imported to Houdini (I export together camera and animated characters).
And sometimes instead of camera in Houdini just having a step from frame to frame it adds extra frame of movement in between. Frame rates are identical, most of the time works as it should but in some cases... there is that.

Also some attributes does not get properly transferred like FOV, I have to edit manually later in Solaris. Same goes with resolution, I have to manually set proper resolution as aspect ratio doesn't seems to be correct.
Am I missing something in camera from Maya to Houdini transfer?
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Regarding the resolution aspect. The easiest way I have found to deal with it is to set the aspectRatioConformPolicy in the RenderSettings prim. Just set it to the same you have in Maya.
Edited by Heileif - Aug. 9, 2024 17:37:06
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