I want to load an animation mesh created in 3dsmax into HDA.

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Hi.

I am trying to store Pyro Simulation in HDA and run a smoke simulation using Houdini Engine in 3dsmax.

I tried to import the animation mesh created in 3dsmax as a collision or emitter. However, the mesh did not animate.
I used Object Merge and Subnet input to import these, but the movement stopped at the imported frame in both cases.

How do I load the animation mesh created in the 3dsmax scene into the HDA that is started in the 3dsmax scene and use it as an emitter or collision?

Thank you.
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