I don't know why even the source mesh is meshed together
1075
2
1
Dec. 30, 2024 4:26 a.m.
Hello.
I'm making a splash with flip.
When I use particlefluidsurface node, it convert with source mesh.
I don't know why.
I attached my hip file.
I would appreciate it if you could take a look.
Image Not Found
Attachments:
1.png (791.7 KB)
2.png (971.4 KB)
hip_file.hip (768.6 KB)
Enivob
Member
2658 posts
Joined: June 2008
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Dec. 31, 2024 9:58 a.m.
That's the particlefluidsurface node's function. It makes a mesh. Delete it from your network to avoid mesh creation.
Using Houdini Indie 20.5 Windows 11 64GB Ryzen 16 core. nVidia 3060RTX 12BG RAM.
tamte
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9380 posts
Joined: July 2007
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Dec. 31, 2024 5:21 p.m.
it's because your dopimport1 is also importing the surface field you can append Blast SOP, type particles into Group parm and check Delete Non Selected to keep only particles for meshing
Tomas Slancik CG Supervisor Framestore, NY