How to make USD Preview Surface works with Houdini VK?

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Hello,
I have shaders set up in Karma XPU for rendering. In the render everything looks good but displaying these materials in Houdini VK is strange. That's why I would like to set up a second shader USD Preview Surface and I would like to use it to display in the viewport and the main shader for rendering. Unfortunately I can't make it work in Houdini VK, in Strom everything works automatically if I put 2 shaders in subnet output or collect node and if one of them is USD Preview Surface, then it automatically knows to use it for the viewport. Does anyone have any idea how to set a different shader for the viewport and a different one for the render in Solaris?

Thanks,
Dawid Wizor
Edited by Dawid Wizor - Jan. 22, 2025 06:50:55
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If I remember correctly, the "Assign Material"-LOP lets you explicitly bind a material to a specific purpose (preview/render)
Edited by Dan_Andersen - Jan. 22, 2025 07:17:38
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