Engine not syncing meshes

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I've been looking around and can't find an answer to my problem.
When I import a HDA in unreal, Houdini engine syncs just fine, but anything else I get an error and the model doesn't sync.

I am building a HDA where I am using various collision objects from Unreal, and these are of course not registered by Houdini engine.


I'm running Houdini indie 20.5 latest build from Steam and unreal 5.5

I've attached a couple of screen shots here.

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screenshot1.jpg (81.1 KB)
screenshot2.jpg (326.2 KB)

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There is no problem in Houdini 20.0.547 and unreal 5.3.2.

I would really love to know if this is a local problem or if anyone else has this issue.
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I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.
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lucas_rodrigo
I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.

Thank you so much for verifying. I was going out of my mind
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simplearts
lucas_rodrigo
I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.

Thank you so much for verifying. I was going out of my mind


Ok I might have found a fix, I reinstaled the engine, houdini and the plugin.
Them backup your pref folder in the docs (the houdini20.5, where your otls live and everything)and delete it so houdini creates a new one when you open it.
That did the work for me!
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