I've been looking around and can't find an answer to my problem. When I import a HDA in unreal, Houdini engine syncs just fine, but anything else I get an error and the model doesn't sync.
I am building a HDA where I am using various collision objects from Unreal, and these are of course not registered by Houdini engine.
I'm running Houdini indie 20.5 latest build from Steam and unreal 5.5
I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.
lucas_rodrigo I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.
Thank you so much for verifying. I was going out of my mind
lucas_rodrigo I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.
Thank you so much for verifying. I was going out of my mind
Ok I might have found a fix, I reinstaled the engine, houdini and the plugin. Them backup your pref folder in the docs (the houdini20.5, where your otls live and everything)and delete it so houdini creates a new one when you open it. That did the work for me!