Lucas Rodrigo

lucas_rodrigo

About Me

EXPERTISE
Freelancer

Connect

LOCATION
Teresina, Brazil
WEBSITE

Houdini Skills

INTERMEDIATE
Digital Assets  | Hair & Fur
BEGINNER
Procedural Modeling  | Character Rigging  | Animation  | Cloth  | Solaris  | Karma  | Lighting  | VEX  | Python

Availability

Not Specified

Recent Forum Posts

Engine not syncing meshes March 4, 2025, 7:16 a.m.

simplearts
lucas_rodrigo
I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.

Thank you so much for verifying. I was going out of my mind


Ok I might have found a fix, I reinstaled the engine, houdini and the plugin.
Them backup your pref folder in the docs (the houdini20.5, where your otls live and everything)and delete it so houdini creates a new one when you open it.
That did the work for me!

Engine not syncing meshes March 3, 2025, 12:18 p.m.

I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.

export groom_root_uv to unreal Dec. 6, 2023, 5:47 a.m.

ls-software
Hi, does anybody know how to export Houdini hair’s uv as a groom_root_uv attribute into Unreal 5.0?
This is the att to paint tex on the mesh and transfer it to the hair right?
Just use a rename attribute on the uv attribute and rename it to groom_root_uv, if it doesn't work take a look at the unreal doc and see what type of att it is (float etc...) and convert it to that.