
Lucas Rodrigo
lucas_rodrigo
About Me
EXPERTISE
Freelancer
Connect
LOCATION
Teresina,
Brazil
WEBSITE
Houdini Skills
INTERMEDIATE
Digital Assets | Hair & Fur
BEGINNER
Procedural Modeling | Character Rigging | Animation | Cloth | Solaris | Karma | Lighting | VEX | Python
Availability
Not Specified
My Gallery
Recent Forum Posts
Engine not syncing meshes March 4, 2025, 7:16 a.m.
simpleartslucas_rodrigo
I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.
Thank you so much for verifying. I was going out of my mind
Ok I might have found a fix, I reinstaled the engine, houdini and the plugin.
Them backup your pref folder in the docs (the houdini20.5, where your otls live and everything)and delete it so houdini creates a new one when you open it.
That did the work for me!
Engine not syncing meshes March 3, 2025, 12:18 p.m.
I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.
export groom_root_uv to unreal Dec. 6, 2023, 5:47 a.m.
ls-softwareThis is the att to paint tex on the mesh and transfer it to the hair right?
Hi, does anybody know how to export Houdini hair’s uv as a groom_root_uv attribute into Unreal 5.0?
Just use a rename attribute on the uv attribute and rename it to groom_root_uv, if it doesn't work take a look at the unreal doc and see what type of att it is (float etc...) and convert it to that.