ls-softwareThis is the att to paint tex on the mesh and transfer it to the hair right?
Hi, does anybody know how to export Houdini hair’s uv as a groom_root_uv attribute into Unreal 5.0?
Just use a rename attribute on the uv attribute and rename it to groom_root_uv, if it doesn't work take a look at the unreal doc and see what type of att it is (float etc...) and convert it to that.