I've been doing some flower blooming R&D. I created a custom asset in Houdini, which allows me to develop the first pass of the animation, rigged with KineFX and some custom deformers. Then I run a vellum sim to remove colliding geometry and add more natural look.
Everything was render out inside Houdini with Redshift. Rose petals textures from polligon textures. The rest of the shaders is all procedurally by mixing noises, colors, bumps, etc.

Freelancer
Argentina

I'm a freelance Motion Graphics Designer from Argentina. I've been in the field since 2004.



COMMENTS

  • kangtaione 3 years, 2 months ago  | 

    good job!Can you share HIP

  • jinbiao_liu 2 years, 11 months ago  | 

    牛啊牛啊,做的真好

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