Cheeseburger Still Life Procedural Materials Using COPs
May 28, 2026
Cheeseburger still life rendered with Karma.
All materials were created procedurally in COPs. The damascus metal, teakwood, and cloth textures were created entirely using VEX in a single wrangle node with adjustable slider parameters for creative control.
I learned picked up on a lot of procedural modeling techniques when working on this project. The beer and fries were created from scratch in Houdini, I used Velum to simulate sauce on the cheeseburger, and I scattered generated salt crystals onto the fries and cutting board.
Overall this was a really great learning experience and I'm very happy with the results.
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