Cheeseburger still life rendered with Karma.

All materials were created procedurally in COPs. The damascus metal, teakwood, and cloth textures were created entirely using VEX in a single wrangle node with adjustable slider parameters for creative control.

I learned picked up on a lot of procedural modeling techniques when working on this project. The beer and fries were created from scratch in Houdini, I used Velum to simulate sauce on the cheeseburger, and I scattered generated salt crystals onto the fries and cutting board.

Overall this was a really great learning experience and I'm very happy with the results.

Generalist
Savannah | United States

I'm a 3D generalist and Junior Visual Effects student at Savannah College of Art and Design (SCAD). I specialize in bringing ideas to life through a blend of CG animation, 3D product visualization, look development, and visual effects.



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