Hi!

Here is my last project with Houdini and Vellum.
Both groom, hair and cloth sim are done inside Houdini using procedural method to make it easier when the anim was updated. I created a tiny setup to fix self collision on the input animation and also developp some post fix tools mostly for the hair.
Then everything was exported to maya and render with Arnold where I did the lookDev and the lighting ( the render is a bit noisy unfortunately ).

Enjoy! :)

VFX Artist
France

Hello, I'm Yan, a french CFX artist, I started learning Houdini by myself and keep enjoying the magic of it



COMMENTS

  • cushwa 4 years, 2 months ago  | 

    sweet! looks good!

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