David Enter the Shop
Sep 21, 2020
Hi!
Here is my last project with Houdini and Vellum.
Both groom, hair and cloth sim are done inside Houdini using procedural method to make it easier when the anim was updated. I created a tiny setup to fix self collision on the input animation and also developp some post fix tools mostly for the hair.
Then everything was exported to maya and render with Arnold where I did the lookDev and the lighting ( the render is a bit noisy unfortunately ).
Enjoy! :)
COMMENTS
cushwa 4 years, 2 months ago |
sweet! looks good!
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