I created interior and procedural bed for customize size and fast change materials, size, textures and other bed parts, i have corrected uv on all models. Rendered in Octane Render for Houdini.

Freelancer
Prague | Czechia

I focus on **procedural modeling, pipeline automation, and custom Houdini tool development**. My work specializes in bridging CAD/DCC data into Houdini and Unreal Engine, creating efficient workflows for real-time visualization and game development. Selected collaborations (via subcontracting partners) include: • Automotive CAD data processing and visualization pipeline for **Škoda Auto a.s.** (through Boldbrick s.r.o. – visualization & software development studio) • Workflow and data optimization projects for **McLaren Automotive** (through ConfigAir s.r.o. – CAD configurator & pipeline solutions) • CAD process automation for **Stellantis Group** (through Autotelic s.r.o. – data automation & visualization services) • Automotive visualization and data preparation for **PFX** (VFX and animation studio)



COMMENTS

  • PeterHam 6 years ago  | 

    Nice!
    When you say bed, you mean all the bedcloth aswell? sheets, pillows and blankets to?

  • Pavel Dostal 6 years ago  | 

    Hi, no only bed frame , bed cloth but i can create , bed cloth is need cloth simulation for realistic look.

  • PeterHam 5 years, 12 months ago  | 

    I understand. Looks very good!

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