Software Used: Houdini FX 20.5
Render Engine: Karma CPU
Pipeline: FX, Look Development, Lighting, Rendering & Compositing

Project Overview:
A large-scale whale breach simulation created in Houdini FX 20.5, featuring detailed ocean interaction, splash generation, and high-resolution secondary water effects. The project focused on achieving realistic fluid behavior while optimizing heavy simulation caches for production-quality results.

Technical Details:
• Frame Range: 1001 – 1400
• Resolution: HDTV (1920×1080)
• Base FLIP Simulation: 34.46 Million Particles
• Whitewater Simulation: 140.98 Million Particles
• Total Cache Size: 829 GB
• Total Caching Time: 166 Hours
• Total Render Time: 216 Hours
• Render Engine: Karma CPU

Work Completed:
• FX Simulation
• Ocean & Splash Effects
• Whitewater Simulation
• Look Development
• Lighting Setup
• Rendering
• Final Compositing

Hardware Specifications:
• CPU: AMD Ryzen 5 5600G
• GPU: NVIDIA GTX 1650
• RAM: 16 GB
• Storage: 2 TB SSD

Created as a personal FX project to explore large-scale water simulation workflows, cache optimization, look development, lighting, and final rendering within a Houdini-based production pipeline.
Open to feedback and constructive suggestions. Always looking to improve both the artistic and technical aspects of my FX work.



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