how to import animation into houdini

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Hi everybody!
I want to try houdini rendering and effects with some character animations I made in softimage, and Maya.
what is usually the workflow to export a scene and to open it in houdini?
does the rig still works if i want to change something?
it is possible to keep all the texture projection and unwrapping information or I have to unwrap the geometry again from zero?

thank you all!
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Don't have answers to all your questions but look into exporting FBX from the other packages and then importing into Houdini.
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i have same problem . FBX format is well . but i don't know what can i import it?
chose
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I tryed to export a simple scene from softimage. but I have problems with the geometry of the rigged characters. they get all distorted and messed up.
what is the settings you should keep while exporting an fbx with crosswalk?
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Make sure you're using FBX 2011
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