Hi! Did anyone knows how to combine classic skinning(deformed by bones) with muscle skin deformation? Had an idea about object merge geometry that skinned by bones and capture this geometry to muscles(metaballs). But such way gives me double transformations.
what I've done in the past is make a custom muscle that is long and thin > and use it like a bone, then have muscles on top that do all the sliding etc…
when muscles were introduced I asked for this…and there was a great deal of shaking of heads no one would look me directly in the eye…so I doubt it will happen
Well, as in Russia says - the hope is dying last) Somebody made a realistic character animation in houdini? I tried to find some video, but my searching is failed. This is sad. But anyway thanks for help!