BUG: Mask Input Name

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With creation of subnet type (or vex type) custom cop with a number of inputs more than 1 Mask Input have the name of the second input (even we have 3, 4 or more inputs).
For example there are these inputs: 1. Image To Process 2. IDs Plane. Third input is Mask Input. But if we press MMB on it it is possible to see that is called it not Mask Input but IDs Plane (but second input have as we expect IDs Plane too). I think it's bug.

H8.0.383 for Windows.
f = conserve . diffuse . advect . add

fx td @ the mill
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The bug is that the bottom Mask input shouldn't be there for subnet Digital Assets. I've fixed this for the next 8.0 build (401).
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Joined: 7月 2005
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Oh, noooooo! ops:
Why? I expect to see the Mask Input inside COP Digital Asset like other inputs. I think it have sense :wink:
f = conserve . diffuse . advect . add

fx td @ the mill
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