Export/Importing hairs in a new scene

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Hi,
I'm using Houdini Apprentice to discover that fantastic program.
I've made a hairdo with 3 differents grooming, assigned to the same groom object (a scalp made out of a sphere, I deleted unused part).
Here some pictures to illustrate this :



Now say I want to import this afro hairdo in a new scene on a character's head, in other program I would just import or reference it. And then scale/move it right.
In Houdini I'm a bit lost. I tried to learn how to make an asset but that seems rather complex in this case, and even using relative paths it's not that simple.
What's the better solution to use those hairs in a new scene, export to FBX beforehand ? Or make an asset so I can groom it from the new scalp ? And if so, should I make a subnet from every operation inside the groom nodes ?

Still investigating, this is tough x)
Edited by Tetsuoo - 2017年3月2日 08:50:32
https://www.artstation.com/tetsuoo [www.artstation.com]
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