Houdini Shell Modifier
4822 5 0- tinyT
- Member
- 47 posts
- Joined: 8月 2015
- Offline
- Aizatulin
- Member
- 478 posts
- Joined: 7月 2005
- Offline
- vusta
- Member
- 555 posts
- Joined: 2月 2017
- Offline
- CYTE
- Member
- 682 posts
- Joined: 2月 2017
- Offline
- tinyT
- Member
- 47 posts
- Joined: 8月 2015
- Offline
Thanks guys. I really appreciate this community. I did find a way to do what I needed. I had a cad piece that I converted with open faces that was giving me some issues. The solution I came up with in case anyone else runs into a similar issue was to use the convert polygon to VDB. Yes, the VDBs gave me a funky outline. But what I figured out was just because I couldn't see the voxels didn't mean they weren't there. I played with the iso value offset when converting back to polys and it gave me the original ‘paper thin’ object back with some thickness that I could dial in with the iso offset. Again, thanks for the feedback.
- h_arslane
- Member
- 1 posts
- Joined: 4月 2022
- Offline
-
- Quick Links