Day 2 | Geometry | Topobuild | Image
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 - KyroElkiya
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                         - pranesh arry
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                        Hey there!
Here is my day 2 submission, a race car made using topobuild nodes.
I started a little late on this one, I wanted to render an animated version of this.
This is my first time using the Topobuild node, most of the model is made using this node (I'd say about 90%-ish).
The TopoBuild nodes are marked red in the node network screenshot for readability.
					
						Here is my day 2 submission, a race car made using topobuild nodes.
I started a little late on this one, I wanted to render an animated version of this.
This is my first time using the Topobuild node, most of the model is made using this node (I'd say about 90%-ish).
The TopoBuild nodes are marked red in the node network screenshot for readability.
Edited by pranesh arry - 2024年3月2日 19:56:04
					
                    
                        
                            
                        
                    
					
						
							
								Pranesh Arry
3D Generalist at North Studio
						
					
                    
                    
                3D Generalist at North Studio
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                         - wendimautsala
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 - vasil-hristov
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                        This submission was supposed to be an animation, but I couldn't render out the whole thing so I decided to go for a single image instead and make it as good as I could. 
My apology for the terrible topology of the mask, hehe. I made a topobuild on a 3D Scanned face and created a mask from it. Then using displacement textures I made the cracks and rendered it out as a somewhat gold looking material. The snake originally slitheed inside the nose and I made the nostril wobble in synch with the motion of the snake.
Topobuild really was a creative challenge. I liked using it.
					
						My apology for the terrible topology of the mask, hehe. I made a topobuild on a 3D Scanned face and created a mask from it. Then using displacement textures I made the cracks and rendered it out as a somewhat gold looking material. The snake originally slitheed inside the nose and I made the nostril wobble in synch with the motion of the snake.
Topobuild really was a creative challenge. I liked using it.
Edited by vasil-hristov - 2024年3月2日 21:18:01
					
                    
                        
                            
                        
                    
					
						
					
                    
                    
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 - dtmgfx
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                         - Joshua Petrakos
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                        I'm really happy with how this one turned out.  Instead of topobuilding on a model I used it to create an origami fox.  The example from Moeen made me think of folding paper and greyscalegorilla had a paper shader that looks really great here.  I did have to watch a few origami tutorials on Youtube for ideas on the shape though haha 
I also found a way to frame my other attempt in the background. I've really been enjoying Karma now that I have the time explore it.
Made with Greyscalegorilla+
                    
					
						
I also found a way to frame my other attempt in the background. I've really been enjoying Karma now that I have the time explore it.
Made with Greyscalegorilla+
Edited by Joshua Petrakos - 2024年3月20日 00:16:01
					
                    
                        
                            
                        
                    
					
						
					
                    
                    
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