CHOPs to Add Noise to Keyframed Animation on APEX Rig

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Hi All! I'm working in H20.5 (can't wait to get to H21 but I'm on MacOS M-Series systems and it'll be a while before Otoy gets around to getting a H21 build for me . I have just a simple question that seems like it should have a very simple and obvious answer but I'm struggling. So, I have a very simple APEX humanoid rig with FK and IK and controls. I would like to add noise to a keyframe animation (or the complete animation) via CHOPS nodes. But I just can't figure out how. I've tried many approaches. Any help would be greatly appreciated!!!


Thanks,
Greg
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Hi, I would also like to learn if there is good way of adding multiple noises to different parts of the rig and blend them in or out to combine complex motion. Cheers!

Something similar to this:
https://youtu.be/JKXtyeU38bY?t=356 [youtu.be]
Edited by JuhaT - 2026年5月27日 06:39:15
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