I wanted To Cache Pyro sim In Different chunks

   282   1   0
User Avatar
Member
1 posts
Joined: 10月 2024
オフライン
​I am currently working on a high-resolution Pyro simulation fire that is proving too heavy for my local machine to cache efficiently. To optimize performance and manage the memory load, I would like to split the simulation into 3 to 4 smaller sections (distributed/sliced simulation).
​Could you please guide me on the best workflow or node setup in Houdini to properly divide and merge these simulation slices for caching?
User Avatar
Member
9720 posts
Joined: 7月 2007
オフライン
I dont think there is a built in way to distribute sparse pyro sim, just the dense one

However if you can split your source into several chunks you can use wedging to run your sim on each of them independently using the same graph
Edited by tamte - 2026年7月12日 00:59:26
Tomas Slancik
CG Supervisor
Framestore, NY
  • Quick Links