Looking to understand if there is a way to filter controls in the Animation Editor Channel List on controls who have values different than their defaults? I'm finding that while I search for different positions, determining which controls I messed with while experimenting prior to keying is getting a bit tedious. Thanks!
The channel list doesn't have a way to do that. The controllers are typically set up to default to 0 so scanning for such values is probably the closest right now. Maybe worth an feature request.