custom houdini-mcp integration for claude desktop

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hi. this is my first post here, ever, so please go easy on me.

been working on this for quite some time - more than i care to admit actually.

thought i would share my github repo as i've spent a significant amount of time debugging and troubleshooting to get where i'm at so far - previous versions of houdini didn't have the issues i've encountered and documented here, so perhaps this might prove useful for someone.

everything is well documented and project scope is well defined, still a work in progress but i've found some things that aren't noted anywhere.

been at this all week, so i can share screenshots from houdini later as i'm about to crash for a while; need sleepies asap.

https://github.com/eviscerations/houdini-lidar-mcp [github.com]

if this is in the wrong place, my apologies.

cheers
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I've been using an mcp in TouchDesigner for a little while to somewhat decent success and am curious to try an mcp in Houdini. Is your mcp easy enough to use independently of the lidar aspect?
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hey sorry for the delayed response, i've been working really hard on this end. i would classify my mcp as 'still in dev' at this point, but i am working on it; most of it just hasn't been pushed to github yet.

the highest value what i've got on the repo now is the bugs i found, but if you get back to me in a while i will certainly have something more substantively functional. it's not an online mcp server, it's a local mcp integration for claude desktop rather than one that requires connecting to another server, and it's built for windows (see my repo on the same page for whisper-windows-mcp if you want an example of what i'm talking about), and made to run on AMD hardware, as that's my specialty - bringing functionality to unsupported or under-supported AMD hardware, using vulkan or ROCm for gpu acceleration.

my contact info is on the github repo, so if you have any questions or otherwise, feel free to reach out.

i'll update this post when it's more feature complete.

cheers
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https://github.com/eviscerations/houdini-bridge-mcp [github.com]

i finally pushed my code out, so it's out there now. most other 3d mcp out there are exposing raw cpython shells to an llm and saying 'good luck', so i built something a little more secure; i also got amd prorender working in h21, so there's an artifact under the releases for that if anyone wants it - had to do quite a bit of work to get prorender working in the last production build of h21, but managed to get it functioning so figured maybe others out there on amd hardware might like to have gpu rendering locally as an option. the releases also has the compiled gateway binary, if you don't want to build it from scratch.

i renamed the repo, since originally i was working with lidar, but i've greatly expanded it to almost 1500 tools now, covering approximately ~25% of the total h21 surface, across multiple use cases - rbd, flip, modeling, heightfields, volumes, the entire set of cops and labs nodes, and so on.

it's not perfect, i'm one solo dev working independently with no net and no overhead. expect to see a few bugs here and there. i'd blame any claude chat errors on the ai over the code. if you're familiar with python, it's all open for anyone to read.

there's also a built in downloader for some whitelisted DEM sources if you're into working with heightfields and real world lidar, like me.

perhaps i'll make a video on youtube for it or something. idk.

happy to take any feedback.

until the next episode
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