Hi @timurproko, thank you very much! I managed to merge it and it works perfectly now.
(edit: I attach my settings.json for anyone who is lost in brackets, as I was )
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Houdini Lounge » Vscode Theme Color Matching VEX's?
- ikoon
- 146 posts
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Houdini Lounge » Vscode Theme Color Matching VEX's?
- ikoon
- 146 posts
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Thanks a lot! I just wasn't able to merge your settings with my settings (I always made my file corrupted). I understand that whole file is maybe too much. Would you please paste a bit more, maybe also keep the header and footer, so that I could orient myself better?
Houdini Lounge » Vscode Theme Color Matching VEX's?
- ikoon
- 146 posts
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Solaris and Karma » Pivot Mode of the Group in the Stage Manager
- ikoon
- 146 posts
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I have read through the forum. I am really looking forward to the updates in next Houdini releases! SideFX for the win, they are working on it
Solaris and Karma » Pivot Mode of the Group in the Stage Manager
- ikoon
- 146 posts
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I have a Group of objects in the Stage Manager and I enable the Pivot Mode. However, the Pivot snaps to other position anytime I transform it. What am I doing wrong? I have attached a recording.
I am trying to achieve similar behavior as parented nodes in the /obj context. Is there any other way to transform a hierarchy of objects in LOPs? The Edit LOP is also limited (the Pivot of the Group resets itself on the change of selection).
Also, when transforming multiple objects (and their "Groups") in Solaris, can I achieve similar behavior as the OBJ context "Keep Position When Parenting" and "Child Compensation" toggles?
I am trying to achieve similar behavior as parented nodes in the /obj context. Is there any other way to transform a hierarchy of objects in LOPs? The Edit LOP is also limited (the Pivot of the Group resets itself on the change of selection).
Also, when transforming multiple objects (and their "Groups") in Solaris, can I achieve similar behavior as the OBJ context "Keep Position When Parenting" and "Child Compensation" toggles?
Houdini Indie and Apprentice » Set external script editor not working
- ikoon
- 146 posts
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I managed to make the hotkey launch an external editor. I have to:
- hover the mouse over the title of the parameter (as in the attached picture)
- also, the text cursor can't be active in that parameter
Did anyone manage to launch an external editor, while the cursor is active in the parameter?
- hover the mouse over the title of the parameter (as in the attached picture)
- also, the text cursor can't be active in that parameter
Did anyone manage to launch an external editor, while the cursor is active in the parameter?
Houdini Lounge » How to set up RSS app to follow a Section of this forum?
- ikoon
- 146 posts
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Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26
- ikoon
- 146 posts
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Thank you SideFX for the great work! I hold a deep respect for the amazing amount and quality of development (and support! <3), which you are able to deliver! I am so much looking forward for the presentations and another mind blowing world of possibilities with H20.
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Following on the discussion: Please, what is the development status of MaterialX in Blender? Or status/roadmap of export of USD with MaterialX? When can we expect to be able to import it "flawlesly" into Houdini?
I have found this:
https://projects.blender.org/blender/blender/issues/112864 [projects.blender.org]
But I don't have an overview of the situation and possible involved complications.
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Following on the discussion: Please, what is the development status of MaterialX in Blender? Or status/roadmap of export of USD with MaterialX? When can we expect to be able to import it "flawlesly" into Houdini?
I have found this:
https://projects.blender.org/blender/blender/issues/112864 [projects.blender.org]
But I don't have an overview of the situation and possible involved complications.
Edited by ikoon - 2023年10月27日 02:04:24
Houdini Lounge » Houdini 20 Sneak Peek Full Feature List
- ikoon
- 146 posts
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Can we expect a new VEX "context", running per Frames (similar to Points) and per Channels (similar to Primitives) in SOPs? I know there is CHOP vex context, but a rewrite would be amazing. I am using "proxy" geometry for such operations (and it is reliable, useful, but cumbersome).
Edited by ikoon - 2023年10月24日 05:34:27
Technical Discussion » Setting the current Folder (parm, Python)
- ikoon
- 146 posts
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I am curious, why this works for the flipsolver:
But for the pyrosolver it doesn't:
Although the initial folder names are the same (defined by the type properties).
Both solvers are the SOP level HDAs:
hou.node('/obj/geo1/flipsolver1').parm("folder11").set(4)
But for the pyrosolver it doesn't:
hou.node('/obj/geo1/pyrosolver1').parm("folder11").set(5)
Although the initial folder names are the same (defined by the type properties).
Both solvers are the SOP level HDAs:
Edited by ikoon - 2023年7月3日 02:51:45
Technical Discussion » HQueue: Submit job from local folder (not from network)
- ikoon
- 146 posts
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I have also noticed in the documentation, that the proper place to set the HQROOT override is not in houdini.env, but here:
C:\HQueueClient\hqnode.ini (under the job_environment section)
https://www.sidefx.com/docs/houdini/hqueue/configuration.html#client_config_options [www.sidefx.com]
C:\HQueueClient\hqnode.ini (under the job_environment section)
https://www.sidefx.com/docs/houdini/hqueue/configuration.html#client_config_options [www.sidefx.com]
Edited by ikoon - 2023年6月14日 18:36:04
Technical Discussion » HQueue: Submit job from local folder (not from network)
- ikoon
- 146 posts
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If I understand it right, there is a way to submit from a local folder (without UNC)
- set the Network Folder Variable Name HQROOT to Windows Mount H:
- save the file in the H:\folder\file.hiplc
- submit the job
- on the server, H: is replaced with $HQROOT
- on the client, have the $HQROOT set in the houdini.env like this:
HQROOT = //192.168.1.200/h
- so... on the client, HQROOT points at the network drive
Everything seems to work, is it common to have such overrides?
Local access to a drive (without UNC, when developing the file) can be much faster.
- set the Network Folder Variable Name HQROOT to Windows Mount H:
- save the file in the H:\folder\file.hiplc
- submit the job
- on the server, H: is replaced with $HQROOT
- on the client, have the $HQROOT set in the houdini.env like this:
HQROOT = //192.168.1.200/h
- so... on the client, HQROOT points at the network drive
Everything seems to work, is it common to have such overrides?
Local access to a drive (without UNC, when developing the file) can be much faster.
Technical Discussion » HQueue: Submit job from local folder (not from network)
- ikoon
- 146 posts
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Please, can we work directly in the H:\folder\ and have the submitter submit the //192.168.1.200/H/folder/ path?
The submitter seems to do some automatic "replacement" between these locations:
- file locations, if being placed in the Mount location H: (or //192.168.1.200/H/)
- environment variable HQROOT
Can it convert on the server (or the client) from H: into //192.168.1.200/H/ ?
I am on Windows 11.
The submitter seems to do some automatic "replacement" between these locations:
- file locations, if being placed in the Mount location H: (or //192.168.1.200/H/)
- environment variable HQROOT
Can it convert on the server (or the client) from H: into //192.168.1.200/H/ ?
I am on Windows 11.
Edited by ikoon - 2023年6月14日 19:06:38
Technical Discussion » Syphon out of Houdini (opengl)
- ikoon
- 146 posts
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Hello, I am also curious about the NDI output from Houdini. Are there any news in developing/utilizing this interface?
Houdini Engine for Unreal » Houdini rotation to UE4 rotation?
- ikoon
- 146 posts
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Thank you very much @dpernuit
I wanted to match the rotation of Houdini camera (exported from Houdini to USD and imported with USD Stage Unreal plugin). I managed to get it working, but I had to shuffle the quaternion different way.
I inverted y coordinate in quaternion instead of w:
hou.Quaternion(x, z, -y, w)
In UE, there should be left handed coordinate system, but rotating around X and Y axes in UE follows the right hand rule. Can someone please shed some light on this?
(btw I also had to pre-rotate the Houdini camera with hou.hmath.buildRotateAboutAxis(world_cam_UP_vector, 90) so that it looks the same direction as UE cam)
I wanted to match the rotation of Houdini camera (exported from Houdini to USD and imported with USD Stage Unreal plugin). I managed to get it working, but I had to shuffle the quaternion different way.
I inverted y coordinate in quaternion instead of w:
hou.Quaternion(x, z, -y, w)
In UE, there should be left handed coordinate system, but rotating around X and Y axes in UE follows the right hand rule. Can someone please shed some light on this?
(btw I also had to pre-rotate the Houdini camera with hou.hmath.buildRotateAboutAxis(world_cam_UP_vector, 90) so that it looks the same direction as UE cam)
Solaris and Karma » Sopimport: toggle Load from disk vs. import from sops
- ikoon
- 146 posts
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Hello Bryan, thank you so much for explanation! I did not even know about such use of Context Option, neat!
Solaris and Karma » Sopimport: toggle Load from disk vs. import from sops
- ikoon
- 146 posts
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Please, from a "one man, one .hiplc" perspective, what would be an ideal way to toggle Sopimport's Load from disk versus import "live" from sops?
The attached solution, is it a right way to do the toggle?
Also, can the Sopimport`s Layer Save Path be written to disk without downstream USD ROP?
The attached solution, is it a right way to do the toggle?
Also, can the Sopimport`s Layer Save Path be written to disk without downstream USD ROP?
Solaris and Karma » Custom Sopmodify, using obj/geo instead of inner Subnet
- ikoon
- 146 posts
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Thank you very much for your answer! My mistake, I have insufficient understanding of USD and Solaris.
I was worried about some obvious (not so obvious to my limited knowledge) "cooking issue" or creating circular dependencies, when previewing many GEOs in /obj (with all the extracted sopnets) and trying to render all of them in /stage at the same time.
I was worried about some obvious (not so obvious to my limited knowledge) "cooking issue" or creating circular dependencies, when previewing many GEOs in /obj (with all the extracted sopnets) and trying to render all of them in /stage at the same time.
Technical Discussion » Main window losing focus, when selecting from Ordered Menu
- ikoon
- 146 posts
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Technical Discussion » Main window losing focus, when selecting from Ordered Menu
- ikoon
- 146 posts
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Thank you very much Yunus! I should check the changelog next time.
Unfortunately updating to .416 did not help, but maybe it is related. I will report it.
Unfortunately updating to .416 did not help, but maybe it is related. I will report it.
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