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Houdini Indie and Apprentice » More UI woes
- tallkien
- 225 posts
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So this was indeed just a font issue, I'm not sure what font was needed but installing a random set of fonts fixed the issue. Now the UI is back to normal.
Houdini Indie and Apprentice » More UI woes
- tallkien
- 225 posts
- Offline
Hi all,
I'm trying to install Houdini and my UI is all out of whack.
Here's an example of what the hkey dialog looks like.
This is a fresh linux install so I'm guessing I'm missing some font.
Note: The login dialog is impossible to read with such large fonts, the dialog size is fixed and the text unreadable.
Thanks in advance…
arch linux
Ryzen 9
Radeon WX 7100
Thanks in advance
I'm trying to install Houdini and my UI is all out of whack.
Here's an example of what the hkey dialog looks like.
This is a fresh linux install so I'm guessing I'm missing some font.
Note: The login dialog is impossible to read with such large fonts, the dialog size is fixed and the text unreadable.
Thanks in advance…
arch linux
Ryzen 9
Radeon WX 7100
Thanks in advance
Technical Discussion » HELP! URGENT!!! Saving a bgeo file
- tallkien
- 225 posts
- Offline
select all the geometry and click extract on the shelf. This will place all the geometry into a new geometry node which you can manipulate.
Technical Discussion » solaris nebula effect
- tallkien
- 225 posts
- Offline
Here's an interesting idea I've taken a shot at reimplementing in houdini, with some interesting results. I don't have houdini with me now but you can play around with this for some fun in the meantime
http://www.escapemotions.com/experiments/flame/index.html#top [escapemotions.com]
http://www.escapemotions.com/experiments/flame/index.html#top [escapemotions.com]
Houdini Lounge » Scale Sop to fit Bbox
- tallkien
- 225 posts
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Houdini Lounge » Houdini and pylons
- tallkien
- 225 posts
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actually that video was the inspiration for trying to use pylons with houdini. Anyway, I guess I'll just keep tinkering away at it
thanks Jason
thanks Jason
Houdini Lounge » Houdini and pylons
- tallkien
- 225 posts
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Does anyone know how to get houdini talking to a pylons xmlrpc controller. I am trying some simple tests but don't seem to be getting anywhere.
Thanks
Thanks
Houdini Lounge » Scale Sop to fit Bbox
- tallkien
- 225 posts
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Hi Guys,
Is there a way to scale the Display/Render SOP of a network to fit an arbitrarily (re)sized bounding box in python?
Thanks in advance
Lyn
Is there a way to scale the Display/Render SOP of a network to fit an arbitrarily (re)sized bounding box in python?
Thanks in advance
Lyn
Houdini Lounge » Python 2.6 / 3.0
- tallkien
- 225 posts
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I toyed with 2.6 for a while because it came with SuSE 11.1 which I was evaluating. I love the new multiprocessing module in 2.6 but in all honesty I don't think we're ready to move just yet. With gcc 4.3 I can't get any plugins (C++) to compile right, not to mention broken Gtk libs so I just put it aside for now…
I imagine it will be a huge deal to move all their code to 3.0 for anybody, and it's not something you can just up and decide to do one day. Personally, I would suggest stay with 2.5 for now, especially if you plan to use it for CG/Comp and move when the industry does, if you like you can probably install 3.0 in a chroot and play with it. I'm not sure how you do that on a mac so I'm afraid I can't be of help, but please do NOT! replace your shipped version with either of these.
You don't need 3.0 to learn python that's for sure. In fact you're probably better off with 2.5 since you have more documentation and more downloadable code to study.
Anyway from the lack of response to this post I gather it's something people are not going to worry about anytime soon, so no complaints…
cheers
I imagine it will be a huge deal to move all their code to 3.0 for anybody, and it's not something you can just up and decide to do one day. Personally, I would suggest stay with 2.5 for now, especially if you plan to use it for CG/Comp and move when the industry does, if you like you can probably install 3.0 in a chroot and play with it. I'm not sure how you do that on a mac so I'm afraid I can't be of help, but please do NOT! replace your shipped version with either of these.
You don't need 3.0 to learn python that's for sure. In fact you're probably better off with 2.5 since you have more documentation and more downloadable code to study.
Anyway from the lack of response to this post I gather it's something people are not going to worry about anytime soon, so no complaints…
cheers
Houdini Lounge » Python 2.6 / 3.0
- tallkien
- 225 posts
- Offline
I know its probably too soon to be thinking about this, but… with 3.0 released and many distros starting to ship 2.6 as default, I was just wondering what SESI's thinking in terms of a migration timeline. Given 3.0 will break a lot of old code and Library Modules being shuffled about as I've been discovering in 2.6, is there a recommendation/suggestion as to the way forward.
Since we're still pretty young in terms of our python usage here, it probably won't be too much of a trouble to migrate to 2.6 just to be on both sides of the fence but I'd like to know what people are thinking…
cheers and Season's Greetings to ALL
Lyn
Since we're still pretty young in terms of our python usage here, it probably won't be too much of a trouble to migrate to 2.6 just to be on both sides of the fence but I'd like to know what people are thinking…
cheers and Season's Greetings to ALL
Lyn
Technical Discussion » grouping in houdini 9.5
- tallkien
- 225 posts
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you should probably type the stamp expression in the “pattern” field of the offending delete sop. Also, yes the foreach sop would be the more direct approach for which this used to be the workaround
Technical Discussion » How to reduce poly count according camera distance?
- tallkien
- 225 posts
- Offline
Very nice Sy. Only one issue with it is the reduction is reversed if the camera happens to be in a negative quadrant (effectively)
Technical Discussion » How to reduce poly count according camera distance?
- tallkien
- 225 posts
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Technical Discussion » hou.Point() question
- tallkien
- 225 posts
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Hi Edward,
I don't suppose I could just group the points in the list, could I?
or any other way really…
thanks
I don't suppose I could just group the points in the list, could I?
or any other way really…
thanks
Technical Discussion » hou.Point() question
- tallkien
- 225 posts
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Hi guys,
I have a persistent list of points (in a python SOP) that grows over time and I'm looking for the hscript equivalent of the yet non-existent hou.Point.destroy()
any tips?
thanks in advance
I have a persistent list of points (in a python SOP) that grows over time and I'm looking for the hscript equivalent of the yet non-existent hou.Point.destroy()
any tips?
thanks in advance
Technical Discussion » Particle Emission From Colour Attributes
- tallkien
- 225 posts
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The Paint Sop seems to work exclusively with Point attributes, Try painting Point Attrs and promoting them to Primitive attributes if that helps
You also forgot quotes around the Cd attribute in the one that failed
You also forgot quotes around the Cd attribute in the one that failed
Technical Discussion » get distance of points
- tallkien
- 225 posts
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Technical Discussion » How to Emit Particle from Emission Map?
- tallkien
- 225 posts
- Offline
one possible way would be to use a pic/tex expression in a point sop to lookup point colors based on your texture map and then use one of the color channels in the probability field of your source pop
Houdini Lounge » new houdini free tutorials
- tallkien
- 225 posts
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Actually I have it OFF, I tried recording a single audio channel but playback reports 2 channels each time. Anyway I'll keep at it and see what I can find out along the way…
thanks anyway and looking forward to meeting you at the bootcamp
cheers
thanks anyway and looking forward to meeting you at the bootcamp
cheers
Houdini Lounge » new houdini free tutorials
- tallkien
- 225 posts
- Offline
Hi Peter,
Any tips on getting the audio to sync up with the video using recordmydesktop? No matter what fps I record at, my audio seems to run along at twice the speed during playback.
thanks
Any tips on getting the audio to sync up with the video using recordmydesktop? No matter what fps I record at, my audio seems to run along at twice the speed during playback.
thanks
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