1. How do you load the simplelook node? Even after restarting houdini it's not there for me
2. Also, did you use the actual simpleLook node in the graph or was it just floating there to show that it works?
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Rigging » APEX Rigging Tutorial | The Reverse Foot
- Ivan L
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Rigging » multi parent constraint (maya like) ?
- Ivan L
- 176 posts
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Do you know any examples of the rig using it? Would be interesting to see. Maybe a YouTube video
Rigging » APEX rigging insight
- Ivan L
- 176 posts
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Just my two cents: I’ve seen many people in production solve problems using only VEX or Python nodes. While this approach is great and flexible, debugging—especially for others—becomes much easier when generic nodes are used. Everyone knows how they work.
Edited by Ivan L - 今日 11:16:50
Rigging » Flipping and Popping IK in Apex
- Ivan L
- 176 posts
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esttriWhere can I read more about main axis, smoothik and smoothstretchfalloff, thanks
I just checked on the smoothik. try setting the value for the smoothik falloff to about 0.5. it seems that the current default is off.
Technical Discussion » KinefX: re-orient some joints. but keep the current pose
- Ivan L
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SWest
Then do what is needed manually.
Hello, do you mean just rotating the joint manually or? Like with a child compensate etc, or is there other approach? thx
Also, is it possible for you to share the script to orient the joints to the world axis? thx
Edited by Ivan L - 昨日 11:24:45
Work in Progress » My Very first Render
- Ivan L
- 176 posts
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There are many potential things to improve here. I would start from a good reference image and tried to match the look.
Rigging » APEX Trials - Rubix Cube
- Ivan L
- 176 posts
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Rigging » UV/prim aware AbstractControl
- Ivan L
- 176 posts
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JacquesfHow do you know that
What I would do as there isn't a way to setup properties of a node in the editor yet, is to create a second graph that take your graph as an input, add the parameter through dict building using the UpdateNode node, and output it back.
It also a good exercise to learn about graph building !
graph__UpdateNode1
has that x_min property? the apex data logic is still black magic for me😭
Edited by Ivan L - 2023年12月18日 11:22:44
Work in Progress » Rigging\KineFX tests
- Ivan L
- 176 posts
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Rigging » skeleton node missing option?
- Ivan L
- 176 posts
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esttri
That is a very good point and we have that on our radar. Its a bit of a bigger endeavor though.
Thank you for looking into that and other things, really appreciate it 🙏
Rigging » (rant) UE style of nodes stacking is a bit weird
- Ivan L
- 176 posts
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Jacquesf
very subjective, I like tightly packed network, avoid unnecessery moving of the view constantly, I'd be mad about the lack of color coding tho.
Not sure where you even found that network, most of sidefx's exemple are fully colored coded.
It's a pillow rig example https://www.sidefx.com/contentlibrary/apex-pillow/ [www.sidefx.com]
Rigging » (rant) UE style of nodes stacking is a bit weird
- Ivan L
- 176 posts
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Rigging » (rant) UE style of nodes stacking is a bit weird
- Ivan L
- 176 posts
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Rigging » (rant) UE style of nodes stacking is a bit weird
- Ivan L
- 176 posts
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Just a little rant here. As I was browsing through some example files, I noticed that stacking nodes in the network editor, particularly for Houdini, seems counterproductive, especially when it's meant for educational purposes. There's no necessity to compact everything so tightly. It took me a considerable amount of time to decipher and untangle it all.
Edited by Ivan L - 2023年12月10日 17:41:13
Rigging » [SOLVED] autorig transformdriver joints orient issue
- Ivan L
- 176 posts
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It looks like it's a requirement from APEX for the root joint to be oriented with Y axis along the child. Which is weird cus the
orient joint node
works quite opposite orienting joints with Z as a main axis by default. It breaks stuff
Edited by Ivan L - 2023年12月10日 10:22:29
Animation » Use CHOP within APEX animation?
- Ivan L
- 176 posts
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What's
I'm afraid there is should be a screenshot to understand the question better
a channel primitive
?I'm afraid there is should be a screenshot to understand the question better
Rigging » Houdini riggers pool
- Ivan L
- 176 posts
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ChristopherRutledge
Definitely encourage people to join in on that! Also might be wise to start a discord or google sheet or something. I have no idea what the deal is with riggers working with houdini in studios, I know a good handful of people who are playing with various kinds of rigging in houdini, but im not sure what exactly studios would be looking for from them at this stage.
There are at least 2 discords out there already or you think there is a benefit of having a separate one?
Edited by Ivan L - 2023年12月6日 19:37:21
Animation » Panels in animate state don't remember their display options
- Ivan L
- 176 posts
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How did you hide it?
Sometimes houdini isn't obvious where you save the defaults tho
Sometimes houdini isn't obvious where you save the defaults tho
Edited by Ivan L - 2023年12月5日 07:51:36
Technical Discussion » Cycle transform space (world, local, etc) for APEX animation
- Ivan L
- 176 posts
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yep, it was requested several times already from what I see, let's hope it will be implemented
also use the animation thread instead
also use the animation thread instead
Edited by Ivan L - 2023年12月5日 07:43:40
Work in Progress » My First APEX Character
- Ivan L
- 176 posts
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kodraAs far as I know, you can store an entire graph as a logical geometry unit and utilize it anywhere. I find this aspect of the approach quite fascinating. For instance, Electra's character can read a prepared rig from a file. Regarding Houdini, it has consistently fluctuated between being user-friendly and challenging. This is not surprising, considering the numerous memes about its steep learning curve. However, this is perfectly acceptable and contributes to its unique nature.
Whether you should do it is another different story.
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