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Work in Progress » Monster from deep WIP
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- SreckoM
- 378 posts
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Houdini Indie and Apprentice » Instance gemetry and preview render
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- SreckoM
- 378 posts
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Is it possible that no one have this problem? It is happening for me all the time, even with latest stable release.
If I use Render Preview almost any change makes instances disappear in render until I hit Render again.
Am I doing something wrong here?
http://screencast.com/t/xNeFWgyM [screencast.com]
If I use Render Preview almost any change makes instances disappear in render until I hit Render again.
Am I doing something wrong here?
http://screencast.com/t/xNeFWgyM [screencast.com]
Houdini Indie and Apprentice » Instance gemetry and preview render
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- SreckoM
- 378 posts
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When I am using instances (Fast), and preview render, whenever I make change to material parameter, instances are lost, I need to hit Render to be able to see them again. This was working nice in H11 as I recall.
Can someone confirm this?
Can someone confirm this?
Houdini Indie and Apprentice » Python hou.hipFile.save and wx problem
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- SreckoM
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Thanks edward.
I figured out that I have to convert to forward slashes. I used .replace for first part of path, one that I am getting from wx DriDialog and rest is added using posixpath module. Scripts works really nice, except it does not store in $HIP after saving scene. But I can live with that
Thanks for expandString tip, will check that.
Yeah, it needs to go under python26 folder, and it works nice than.
I figured out that I have to convert to forward slashes. I used .replace for first part of path, one that I am getting from wx DriDialog and rest is added using posixpath module. Scripts works really nice, except it does not store in $HIP after saving scene. But I can live with that

Thanks for expandString tip, will check that.
Yeah, it needs to go under python26 folder, and it works nice than.
Houdini Indie and Apprentice » Exporting A Complex Object As OBJ
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- SreckoM
- 378 posts
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Houdini Indie and Apprentice » New User Python Scripting?
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- SreckoM
- 378 posts
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Houdini Indie and Apprentice » Python hou.hipFile.save and wx problem
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- SreckoM
- 378 posts
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Found one more problem, hou.hipFile.save() does not set $HIP variable when it saves file, which basically kicks me between legs as I was fighting with saving issue for last several hours ….
Houdini Indie and Apprentice » Python hou.hipFile.save and wx problem
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- SreckoM
- 378 posts
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I found what was causing error. I just had to parse that variable as string, which I was sure it already is…
Anyway still question about PyQt and Houdini, can not find anything helpful.
Anyway still question about PyQt and Houdini, can not find anything helpful.
Houdini Indie and Apprentice » Python hou.hipFile.save and wx problem
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- SreckoM
- 378 posts
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I created wx dialog to use with python script I made. It generates folder structure, similar to XSI.
http://screencast.com/t/fbElDlD2HD4 [screencast.com]
I also want to save scene when creating folders so I can use $HIP to organize assets. Problem is that when I use variable, that holds path, as hipFile.save() argument, Houdini crash. Same variable is used to generate directory, and I am just adding scene file name at end of it. Directory path is chosen from Choose folder wx dialog and stored as string, I am adding rest using os.path.join. When I print that variable everything looks OK.
Also when I manually type path, in hipFile.save(), it works. I do add \\ to work, and yeah I am on Windows.
I am almost sure that is has to do with slashes, but I just can not debug it.
BTW is there any tutorial about how to make PyQt to work with Houdini. Example in help just explains that it should be installed in $HFS/python. I did it but Houdini does not ‘see it’.
http://screencast.com/t/fbElDlD2HD4 [screencast.com]
I also want to save scene when creating folders so I can use $HIP to organize assets. Problem is that when I use variable, that holds path, as hipFile.save() argument, Houdini crash. Same variable is used to generate directory, and I am just adding scene file name at end of it. Directory path is chosen from Choose folder wx dialog and stored as string, I am adding rest using os.path.join. When I print that variable everything looks OK.
Also when I manually type path, in hipFile.save(), it works. I do add \\ to work, and yeah I am on Windows.
I am almost sure that is has to do with slashes, but I just can not debug it.
BTW is there any tutorial about how to make PyQt to work with Houdini. Example in help just explains that it should be installed in $HFS/python. I did it but Houdini does not ‘see it’.
Houdini Indie and Apprentice » Digital assets image path parameter
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- SreckoM
- 378 posts
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Houdini Indie and Apprentice » Develop SOHO plugin with Aprentice
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- SreckoM
- 378 posts
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Yup I know that, I wanted to experiment with it only.
I would like to be able to use Houdini on commercial projects but for freelancer, price is on high side. Right now I am researching what I am getting with Escape as that is something that is affordable.
I would like to be able to use Houdini on commercial projects but for freelancer, price is on high side. Right now I am researching what I am getting with Escape as that is something that is affordable.
Houdini Indie and Apprentice » Digital assets image path parameter
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- SreckoM
- 378 posts
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No, that does not work either. I am constantly getting this:
mantra: Unable to load texture ‘chs(“../../books/tex_path”)’
It looks like it does not parse expression that at all …
mantra: Unable to load texture ‘chs(“../../books/tex_path”)’
It looks like it does not parse expression that at all …
Houdini Indie and Apprentice » Develop SOHO plugin with Aprentice
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- SreckoM
- 378 posts
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Technical Discussion » Building Octree: Octrees before rendering?
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- SreckoM
- 378 posts
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Houdini Indie and Apprentice » H12: Flipbook issues
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- SreckoM
- 378 posts
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Houdini Indie and Apprentice » Develop SOHO plugin with Aprentice
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- SreckoM
- 378 posts
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Is this possible? I was planning to play with this in free time, but I am not sure if this is possible with Aprentice HD.
Technical Discussion » FRESNEL IN MANTRA SURFACE
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- SreckoM
- 378 posts
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http://screencast.com/t/K1hALkdS [screencast.com]
And you control it with Inside IOR.
http://screencast.com/t/i8z2kuPBCL7o [screencast.com]
And you control it with Inside IOR.
http://screencast.com/t/i8z2kuPBCL7o [screencast.com]
Houdini Indie and Apprentice » Houdini Digital Asset creation problem.
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- SreckoM
- 378 posts
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Inside op, you are creating Digital asset from, create Shop, Vop or other networks, and use them. And than combine everything as Digital assets. here is the example.
Work in Progress » Interior kitchen
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- SreckoM
- 378 posts
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Here are several images on stuff I am working on in my free time. Everything is modeled in Houdini.
Still WIP of course and low render settings.
Still WIP of course and low render settings.
Houdini Indie and Apprentice » Digital assets image path parameter
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- SreckoM
- 378 posts
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I have digital asset and inside of it I have several materials with image path, and that path has stamp in it, so I can do some variations. I am having problems with created parameter on DA so I can use their value in these image paths.
When I try to access that DA parameter with ch(“../something”) inside image path of material, on render it says that ch(“../something”) is not valid path, but not content of that parameter.
I hope I am clear enough…
When I try to access that DA parameter with ch(“../something”) inside image path of material, on render it says that ch(“../something”) is not valid path, but not content of that parameter.
I hope I am clear enough…
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