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Found 377 posts.

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Work in Progress » Monster from deep WIP

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SreckoM
378 posts
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 2012年4月11日 13:22:15
Super je.
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Houdini Indie and Apprentice » Instance gemetry and preview render

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SreckoM
378 posts
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 2012年4月3日 11:24:16
Is it possible that no one have this problem? It is happening for me all the time, even with latest stable release.
If I use Render Preview almost any change makes instances disappear in render until I hit Render again.

Am I doing something wrong here?

http://screencast.com/t/xNeFWgyM [screencast.com]
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Houdini Indie and Apprentice » Instance gemetry and preview render

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SreckoM
378 posts
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 2012年3月22日 12:51:00
When I am using instances (Fast), and preview render, whenever I make change to material parameter, instances are lost, I need to hit Render to be able to see them again. This was working nice in H11 as I recall.

Can someone confirm this?
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Houdini Indie and Apprentice » Python hou.hipFile.save and wx problem

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SreckoM
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 2012年3月19日 11:20:12
Thanks edward.

I figured out that I have to convert to forward slashes. I used .replace for first part of path, one that I am getting from wx DriDialog and rest is added using posixpath module. Scripts works really nice, except it does not store in $HIP after saving scene. But I can live with that

Thanks for expandString tip, will check that.

Yeah, it needs to go under python26 folder, and it works nice than.
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Houdini Indie and Apprentice » Exporting A Complex Object As OBJ

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SreckoM
378 posts
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 2012年3月18日 16:14:23
http://screencast.com/t/MxMgL1tRh6 [screencast.com]
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Houdini Indie and Apprentice » New User Python Scripting?

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SreckoM
378 posts
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 2012年3月17日 18:31:08
Also check Python Master class, under Learning section of SideFx website.
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Houdini Indie and Apprentice » Python hou.hipFile.save and wx problem

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SreckoM
378 posts
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 2012年3月16日 18:15:00
Found one more problem, hou.hipFile.save() does not set $HIP variable when it saves file, which basically kicks me between legs as I was fighting with saving issue for last several hours ….
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Houdini Indie and Apprentice » Python hou.hipFile.save and wx problem

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SreckoM
378 posts
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 2012年3月16日 17:51:26
I found what was causing error. I just had to parse that variable as string, which I was sure it already is…

Anyway still question about PyQt and Houdini, can not find anything helpful.
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Houdini Indie and Apprentice » Python hou.hipFile.save and wx problem

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SreckoM
378 posts
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 2012年3月16日 16:45:13
I created wx dialog to use with python script I made. It generates folder structure, similar to XSI.
http://screencast.com/t/fbElDlD2HD4 [screencast.com]

I also want to save scene when creating folders so I can use $HIP to organize assets. Problem is that when I use variable, that holds path, as hipFile.save() argument, Houdini crash. Same variable is used to generate directory, and I am just adding scene file name at end of it. Directory path is chosen from Choose folder wx dialog and stored as string, I am adding rest using os.path.join. When I print that variable everything looks OK.
Also when I manually type path, in hipFile.save(), it works. I do add \\ to work, and yeah I am on Windows.

I am almost sure that is has to do with slashes, but I just can not debug it.

BTW is there any tutorial about how to make PyQt to work with Houdini. Example in help just explains that it should be installed in $HFS/python. I did it but Houdini does not ‘see it’.
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Houdini Indie and Apprentice » Digital assets image path parameter

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SreckoM
378 posts
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 2012年3月14日 19:31:24
Thank you Jeff, this helps a lot!
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Houdini Indie and Apprentice » Develop SOHO plugin with Aprentice

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SreckoM
378 posts
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 2012年3月14日 17:27:33
Yup I know that, I wanted to experiment with it only.
I would like to be able to use Houdini on commercial projects but for freelancer, price is on high side. Right now I am researching what I am getting with Escape as that is something that is affordable.
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Houdini Indie and Apprentice » Digital assets image path parameter

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SreckoM
378 posts
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 2012年3月14日 17:04:38
No, that does not work either. I am constantly getting this:

mantra: Unable to load texture ‘chs(“../../books/tex_path”)’

It looks like it does not parse expression that at all …
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Houdini Indie and Apprentice » Develop SOHO plugin with Aprentice

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SreckoM
378 posts
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 2012年3月14日 15:32:48
Ahhh, so Escape would be only choice for freelancer like me.

Does Escape includes fur?
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Technical Discussion » Building Octree: Octrees before rendering?

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SreckoM
378 posts
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 2012年3月14日 14:57:55
Definitely +1 for this.
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Houdini Indie and Apprentice » H12: Flipbook issues

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SreckoM
378 posts
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 2012年3月13日 16:22:54
Are there empty spaces in file path?
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Houdini Indie and Apprentice » Develop SOHO plugin with Aprentice

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SreckoM
378 posts
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 2012年3月13日 14:58:35
Is this possible? I was planning to play with this in free time, but I am not sure if this is possible with Aprentice HD.
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Technical Discussion » FRESNEL IN MANTRA SURFACE

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SreckoM
378 posts
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 2012年3月12日 18:46:34
http://screencast.com/t/K1hALkdS [screencast.com]

And you control it with Inside IOR.

http://screencast.com/t/i8z2kuPBCL7o [screencast.com]
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Houdini Indie and Apprentice » Houdini Digital Asset creation problem.

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SreckoM
378 posts
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 2012年3月10日 13:28:32
Inside op, you are creating Digital asset from, create Shop, Vop or other networks, and use them. And than combine everything as Digital assets. here is the example.
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Work in Progress » Interior kitchen

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SreckoM
378 posts
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 2012年3月9日 14:29:27
Here are several images on stuff I am working on in my free time. Everything is modeled in Houdini.
Still WIP of course and low render settings.
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Houdini Indie and Apprentice » Digital assets image path parameter

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SreckoM
378 posts
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 2012年3月9日 13:45:55
I have digital asset and inside of it I have several materials with image path, and that path has stamp in it, so I can do some variations. I am having problems with created parameter on DA so I can use their value in these image paths.
When I try to access that DA parameter with ch(“../something”) inside image path of material, on render it says that ch(“../something”) is not valid path, but not content of that parameter.

I hope I am clear enough…
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