ok .. houdini is my first 3d package, and i do a lot of tutorials designed for other software and general techniques, applying it to Houdini.
This is mainly because there are tons of tutorials for lots of cool modelling and texturing techniques that i use to learn the fundamentals.
Houdini lets me take it a stage further and really learn 3d by understanding whats going on where…which is cool…but..
…to get to my question, unless im mistaken, why is there no bump map option for the vex layered shader? I've made my own shaders in vops, using bump maps when needed, which i love doing…but the vex layered is so cool i just find it bizarre that bump mapping is not available - to have to make a massive multi-layered shader in Vops just to have bump seems crazy when u have such a cool shader already available. Same for the super material!
Also, is there anything in Houdini that is the equivalent of Triplanar mapping in other brands? A lot of tutorials use this technique, and i cant seem to find a way of doing something similar.
Cheers y'all
J
